Cursors

ASCII fluid cursor

A field of ASCII characters where a cloud spreads behind the cursor: a real fluid runs underneath — splat, advection, pressure — and its density picks the character.

What you can change

  • color and backgroundColor — ink and paper, if the component palette does not fit
  • cellSize — the size of one character cell, that is the ASCII grain
  • force, dissipation, brush — splat strength, trail length and brush radius

A link for your AI agent: preview, code and instructions.

Preview

1440pxHost theme

Use it with AI

  1. 1. Copy the link.
  2. 2. Write to your agent in your own words and drop the link into the sentence.
  3. 3. The agent opens the link and installs the component from the registry.
AI
1Pick it here

put this on the home page as the hero:

https://vibeui.ru/c/cursor-001?lang=en&theme=dark

2Paste into the chat
3Get it in your project

Not sure where to paste it? Step-by-step guide

Show the full instructions

What the link says, spelled out. Use it when your agent cannot open links — paste this text instead.

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For developers

The install command lives in the “Component source” block below — a signed link that stays valid for 24 hours.

Technical notes

Self-contained: one file, zero dependencies, palette in local --vibeui-cursor-001-* variables. Picks up the theme through light-dark() plus a rule for the .dark class. Inside runs a WebGL fluid simulation following stable fluids: velocity and dye splats at the cursor, advection, divergence, 14 Jacobi pressure iterations, gradient subtraction, dye advection. The fields live in six 180×180 textures and do not depend on the block size; cellSize only sets how coarse the ASCII grain is. Velocity is packed into an RGBA texture with an enc/dec pair, so no float extensions are needed and plain webgl1 is enough. The character is picked by dye density from a glyph atlas drawn once on a 2D canvas. Ink and paper colours are read from empty probe nodes: the shader needs numbers, while the CSS variables hold light-dark(). While the cursor is outside, the field stirs itself (animate) so the catalog card is never dead. Under prefers-reduced-motion the simulation is not stepped and the flicker is off.

Tags

  • cursor
  • ascii
  • fluid
  • webgl
  • shader
  • trail
  • pointer
  • interactive
  • animated
Component source

The same file your agent installs. Here in case you would rather copy it by hand.

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