Icon Tile

Tile Size Scale

A tile size scale as a single exhibit: three steps derived from a shared unit, with radius and glyph size taken as fractions of the size.

What you can change

  • the glyph inside the tiles through glyph
  • the shape of the whole row through shape: square, circle or squircle
  • the scale unit through the --vibeui-icontile-004-step variable

A link for your AI agent: preview, code and instructions.

Preview

1440pxHost theme

Use it with AI

  1. 1. Copy the link.
  2. 2. Write to your agent in your own words and drop the link into the sentence.
  3. 3. The agent opens the link and installs the component from the registry.
AI
1Pick it here

put this on the home page as the hero:

https://vibeui.ru/c/icontile-004?lang=en&theme=dark

2Paste into the chat
3Get it in your project

Not sure where to paste it? Step-by-step guide

Show the full instructions

What the link says, spelled out. Use it when your agent cannot open links — paste this text instead.

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For developers

The install command lives in the “Component source” block below — a signed link that stays valid for 24 hours.

Technical notes

Server component, no hooks. The sm, md and lg steps are declared as multiples of the --vibeui-icontile-004-step variable, so the scale is edited with one number instead of three. The radius and the glyph size are computed from the step size in calc, which is why the tile keeps the same proportions at every step — that is the whole point of a scale. The shape is switched on the root through data-shape and applies to the entire row at once. Every step is captioned with its name and its value in pixels, so the size is chosen by eye and nobody invents a fourth. The surface is light: the step captions are dark.

Tags

  • icontile
  • scale
  • sizes
  • design-system
Component source

The same file your agent installs. Here in case you would rather copy it by hand.

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