Tree
Partial Checkbox Tree
A checkbox tree with an honest third state: the selection is stored on leaves only and a branch's tick is derived from them, so the counter and the parent can never disagree.
What you can change
- the tree contents through nodes
- the tree caption through label
- the initially selected leaves in the component code
A link for your AI agent: preview, code and instructions.
Preview
Use it with AI
- 1. Copy the link.
- 2. Write to your agent in your own words and drop the link into the sentence.
- 3. The agent opens the link and installs the component from the registry.
put this on the home page as the hero:
https://vibeui.ru/c/tree-005?lang=en&theme=dark
Not sure where to paste it? Step-by-step guide
Show the full instructions
What the link says, spelled out. Use it when your agent cannot open links — paste this text instead.
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For developers
The install command lives in the “Component source” block below — a signed link that stays valid for 24 hours.
Technical notes
The component is self-contained: one file, no dependencies, its own palette in the local --vibeui-tree-005-* variables. Client component: the set of selected leaves and the set of expanded branches live in useState, and the checkbox nodes are kept in a ref map. A branch state is derived on the fly: fully selected when all of its leaves are selected, partially when at least one is. There is nothing in the markup to declare the third state with — indeterminate is a node property — so it is set in an effect after render, once the branch contents are known. The checkboxes are native: keyboard support, state announcement and the link to the label come from the browser. The tree, treeitem and group roles with aria-level and aria-expanded describe the structure.
Tags
- tree
- checkbox
- selection
- display
Component source
The same file your agent installs. Here in case you would rather copy it by hand.
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