Tree

Partial Checkbox Tree

A checkbox tree with an honest third state: the selection is stored on leaves only and a branch's tick is derived from them, so the counter and the parent can never disagree.

What you can change

  • the tree contents through nodes
  • the tree caption through label
  • the initially selected leaves in the component code

A link for your AI agent: preview, code and instructions.

Preview

1440pxHost theme

Use it with AI

  1. 1. Copy the link.
  2. 2. Write to your agent in your own words and drop the link into the sentence.
  3. 3. The agent opens the link and installs the component from the registry.
AI
1Pick it here

put this on the home page as the hero:

https://vibeui.ru/c/tree-005?lang=en&theme=dark

2Paste into the chat
3Get it in your project

Not sure where to paste it? Step-by-step guide

Show the full instructions

What the link says, spelled out. Use it when your agent cannot open links — paste this text instead.

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For developers

The install command lives in the “Component source” block below — a signed link that stays valid for 24 hours.

Technical notes

The component is self-contained: one file, no dependencies, its own palette in the local --vibeui-tree-005-* variables. Client component: the set of selected leaves and the set of expanded branches live in useState, and the checkbox nodes are kept in a ref map. A branch state is derived on the fly: fully selected when all of its leaves are selected, partially when at least one is. There is nothing in the markup to declare the third state with — indeterminate is a node property — so it is set in an effect after render, once the branch contents are known. The checkboxes are native: keyboard support, state announcement and the link to the label come from the browser. The tree, treeitem and group roles with aria-level and aria-expanded describe the structure.

Tags

  • tree
  • checkbox
  • selection
  • display
Component source

The same file your agent installs. Here in case you would rather copy it by hand.

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